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The phantom pain soundtrack cvoer
The phantom pain soundtrack cvoer












the phantom pain soundtrack cvoer

There’s a reason the game prompts you to listen to them after each mission. But there are major plot points that only happen in those tapes, and huge characters who only turn up in them. This doesn’t make the ending itself any better, of course: especially when major characters disappear from the plot and the only way to find out what happens to them is to watch footage on YouTube or a special edition Blu-ray. Yes, there are problems with the implementation: it’s sometimes difficult to discern which of Ocelot, Kaz, or Snake are talking, and on-mission dialogue blares annoyingly over the top.ĭespite these issues, get into a rhythm of listening to the cassettes and vital clues to what’s actually going on are revealed: if they were static Codec calls no-one would be moaning about MGS5 being bereft of ‘story’. It also affords the opportunity to actually listen to the tapes which contain most of the story players hanker for. While your drive to plough through every op may diminish, MGS5 is simply too well-crafted to disappoint those that want to get to 100%, or as close as they can before the sun implodes. The enjoyment of that side of the game never wanes.

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But after getting the ‘ending’ out of the way, players are free to return to the game’s strongest element: completing side ops (and any remaining missions) in inventive, ingenious, or just plain old cruel ways.

the phantom pain soundtrack cvoer

It’s a sad end to what is undoubtedly a fabulous experience, albeit one with many flaws. As you probably know by now Metal Gear Solid 5 ends badly: patently unfinished in its storytelling and unnecessarily punitive in its meting out of final campaign missions.














The phantom pain soundtrack cvoer